![]() What would happen if you capped the opening of the neck, or made one more row of polygons and collapsed them into one vertex (inside the body where it can't be seen). Rig/skin the two meshes onto the same rig.Īlso while typing - thought of something. Zero bind pose transforms (3D Max reset Xform) Now have two meshesĮdit the polygon normals on the neck to 'match' the torso poly normals. Not to minimize the issue Acorn - I know how much of a pain issues like this can be, and I've seen in the past posts similar to this - so it makes me think - there is a solution to the issue.Ĭan you detail your exact workflow in Maya through export and into Unity with setup. Might it be - that this issue is only on Maya poly normal models that have been modified? Or possibly - something else? ![]() I'm skeptical that this issue is wide spread on all Unity builds as the tracker states - and also - with all content coming from all 3D packages. ![]() However - in my opinion - if this was a verified bug - I would expect half of the Unity community to be up in arms - especially those who are developing character creators - with naked characters. Click to expand.I agree that issue seems to be the exact same issue you are experiencing.
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